Virtual Reality Games to Promote Healthy Behavior Choices

  IJCTT-book-cover
 
International Journal of Computer Trends and Technology (IJCTT)          
 
© 2017 by IJCTT Journal
Volume-54 Number-3
Year of Publication : 2017
Authors : Alice J. Lin, Charles B. Chen, Fuhua (Frank) Cheng
DOI :  10.14445/22312803/IJCTT-V54P123

MLA

Alice J. Lin, Charles B. Chen, Fuhua (Frank) Cheng "Virtual Reality Games to Promote Healthy Behavior Choices". International Journal of Computer Trends and Technology (IJCTT) V54(3):133-139, December 2017. ISSN:2231-2803. www.ijcttjournal.org. Published by Seventh Sense Research Group.

Abstract
Poor dietary choices and sedentary lifestyles are common in today’s society. These choices can cause low self-esteem as well as significant social, psychological, and other health problems. Video games provide extensive player involvement for a large number of children and adults, and thereby provide a channel to deliver health behavior changing experiences and messages in an engaging and entertaining format. Virtual reality (VR) is an artificial environment that is created with software and presented to the player in such a way that the player suspends disbelief and accepts it as the real environment. In this paper, we propose a new design of a VR game. The goal of this game is to encourage young people to make healthy behavior choices by reinforcing specific messages through the VR game experience. The players will enjoy the thrill of the VR world as they navigate their way through different levels and missions while learning about healthy behavior choices.

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Keywords
virtual reality, game, education, healthy behavior.