Research Article | Open Access | Download PDF
Volume 67 | Issue 12 | Year 2019 | Article Id. IJCTT-V67I12P101 | DOI : https://doi.org/10.14445/22312803/IJCTT-V67I12P101
MarketVR
Dr. Shaveta Bhatia, Pintu Kumar, Gunjan Kumar, Mayank Sengar
Citation :
Dr. Shaveta Bhatia, Pintu Kumar, Gunjan Kumar, Mayank Sengar, "MarketVR," International Journal of Computer Trends and Technology (IJCTT), vol. 67, no. 12, pp. 1-2, 2019. Crossref, https://doi.org/10.14445/22312803/IJCTT-V67I12P101
Abstract
Computer generated Reality (VR) is a notable idea and has been turned out to be helpful in different regions, for example, stimulation, investigate, military preparing, medicinal preparing, and so on. Additionally, numerous applications utilizing VR innovation in instruction have been accounted for. Be that as it may, a few weaknesses characteristic in VR anticipate its expansive organization in instructive zones.MarketVR is the concept of virtual reality it is a way to look into market virtually from any place at any time. In this way an individual person can look into any market or shop where person may want to go.
Keywords
Virtual Reality, Market View, Market, Virtual, Mixed Reality , Augmented reality
References
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