Learning Android Programming through Active Learning Environment
MLA Style: Dr.Roopa R, Dr.Jayadeva T S "Learning Android Programming through Active Learning Environment" International Journal of Computer Trends and Technology 67.3 (2019): 165-168.
APA Style:Dr.Roopa R, Dr.Jayadeva T S (2019). Learning Android Programming through Active Learning Environment. International Journal of Computer Trends and Technology, 67(3), 165-168.
Abstract
In today’s digital generation the traditional classroom environment is been transformed into active learning environment. The active learning environment leads to outcome based education. The outcome based education for teaching learning aims at providing a well-articulated learner centric approach and creates an environment that facilitates life-long learning. The purpose of the teaching-learning process is student-focused which promotes the requisite knowledge, skills, and attitudes. This paper presents active learning problem based method possible to teach Mobile Application Development for undergraduate students in two phases. In the first phase each Student is assigned with challenging problems and is asked to design the User Interface (UI), Content Development (CD) and Page Navigation (PN) based on the concepts demonstrated in the classroom. The second part of implementation involves execution using animation and Unit testing that needs to be carried out by the students through an active and participatory role in their own learning through learning communities. Through Active Learning Environment the course outcomes are also achieved which are assessed using direct and indirect measures
Reference
[1] Bonwell CC and Eison JA (1991) Active Learning: Creating Excitement in the Classroom. Washington, DC: School of Education and Human Development, George Washington University.
[2] Bradford M (2005) Motivating students through project-based service learning. THE Journal 32(6): 29–31.
[3] Nkhoma M, Sriratanaviriyakul N, Pham CH and Khai LT (2014) Examining the mediating role of learning engagement, learning process and learning experience on the learning outcomes through localized real case studies. Education+ Training 56(4): 287-302.
[4] Dunning PT (2014) Developing competency-based assessment approach for student learning. Teaching Public Administration 32(1): 55–67.
[5] Handelsman MM, Briggs WL, Sullivan N, et al. (2005) A measure of college student course engagement. The Journal of Educational Research 98(3): 184–92.
[6] Krathwohl, DR (2002) A revision of Bloom’s taxonomy: An overview. Theory into Practice 41(4): 212–25. Google Scholar, Crossref, ISI
[7] Kember D and Leung DYP (2005) The influence of active learning experiences on the development of graduate capabilities. Studies in Higher Education 30(2): 155–70.
[8] Machemer, P, Crawford, P (2007) Student perceptions of active learning in a large cross disciplinary classroom. Active Learning in Higher Education 8(1): 19–30. Google Scholar, SAGE Journals
[9] Grave BS (2011) the effect of student time allocation on academic achievement. Education Economics 19(3):291–310.
[10] Honkimaki S, Tynjala P and Valkonen S (2004) University students’ study orientations, learning experiences and study success in innovative courses. Studies in Higher Education 29(4): 431–49.
[11] A.Adedina, L. Bolaji, and T. Oyetoro, “ Computer Assisted Instruction” Retrieved on the 16th October, 2010 from www.info.com.
[12] I.A.Adeleke,M. A. Rahman, and I.O. Muraina, “ Fundamentals of Computing”, Lagos, Paranormal Communications, 82-88, 2011.
[13] A.B.Adewumi,” The Computer Age”, Retrieved on the 16th October, 2010 from www.wikipedia/encyclopedia/ computerage, 2008.
[14] Association for Educational Communications and Technology, Educational technology: Definition and glossary of terms (Vol. 1). Washington, D.C.: Association for Educational Communications and Technology, 1977.
[15] S.A.Bakar,“Teaching Multimedia Through Computer Supported Collaborative Work (CSCW)”, Paper presented at the International conference on IT & Multimedia (ICIMU, 98), 28-29,1998.
Keywords
active learning, outcome based education, Phases, Design, Implementation, Course Outcomes, Direct Measure, Indirect Measures.