House of Cards: Framework for Memory Experiments in VR

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© 2024 by IJCTT Journal
Volume-72 Issue-8
Year of Publication : 2024
Authors : Priyank Singh
DOI :  10.14445/22312803/IJCTT-V72I8P106

How to Cite?

Priyank Singh, "House of Cards: Framework for Memory Experiments in VR," International Journal of Computer Trends and Technology, vol. 72, no. 8, pp.33-41, 2024. Crossref, https://doi.org/10.14445/22312803/IJCTT-V72I8P106

Abstract
Playing games is something that everyone likes at some point in their lives. It seems that playing a game is wasting time, but that is not true if you play memory games. Mind games are supposed to help a human being improve concentration, enhance cognitive skills, improve brain functionalities, increase short-term memory, train visual memory and much more. The paper discusses developing a memory card game bundled with a game-development engine, Unity3D, to execute the game. The primary goal of the project was to use the game for research purposes. The study is aimed to be on the human brain, specifically how memory works in the brain. Different papers and books were used and studied to find how the human brain works when a subject is presented visually. The same thing was tried to be explored with this particular card game. The results collected from different subjects are discussed and shown in the report later. The game was developed in C#.

Keywords
Unity3D, Game development, Human brain, Game engine, Software architecture.

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