Mobile Base Learning Application for Campus on Android Platform, Case Study- University of Tourism, Technology and Business Studies
MLA Style: Kundan Kumar, Cherono Chepkwony "Mobile Base Learning Application for Campus on Android Platform, Case Study- University of Tourism, Technology and Business Studies" International Journal of Computer Trends and Technology 62.1 (2018): 35-39.
APA Style:Kundan Kumar, Cherono Chepkwony (2018). Mobile Base Learning Application for Campus on Android Platform, Case Study- University of Tourism, Technology and Business Studies. International Journal of Computer Trends and Technology, 62(1), 35-39.
Abstract
Most students of University of Tourism Technology and Business Studies are struggling with the accessing class teachers’ study material and self-assessment from e-learning platform without having Internet. The researchers used qualitative methods using an observation and an interview. The researchers used qualitative methods by conducting an interview with the students of UTB. An observation was also used to get first-hand information on the access of learning material from e-learning platform. A prototype was designed and distributed between students of data mining course in order to get their feedback. There was 388 BIT Students Population. To conducts research, Slovin’s formula was applied where researcher found 20 BIT Students as a sample size. Prototype of a mobile-based learning application was developed on Android Platform using Java programming language and distributed among students for feedback. Students were interviewed whoever had an experience of distributed prototype. Interview response was analysed by using Microsoft excel. The finding was on use of mobile-based learning could be one of the best modules of blended learning technique. The researchers recommend to university of tourism technology and business studies to integrate it with their e-learning platform. This mobile learning application intends to supplement the current traditional classroom and e-learning systems. It makes learners at any time at any place they want to get the knowledge without having Internet in their android mobile device. Future researchers may link between mobile based learning application and other aspects of e-learning platform.
Reference
[1] Chang C., Sheu J (2007). Design and Implementation of Ad Hoc Classroom and eSchoolbag Systems for Ubiquitous Learning, Proc. of IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2002) , (p. 8-14).
[2] Mahmoud, Q.H and Popowicz, P. (2010).A mobile application development approachto teaching introductory programming. Paper presented at Frontiers in Education Conference (FIE), 2010.
[3] Neil Smyth 2015, Android Studio Development Essentials, Second Edition, ISBN10: 1532853319, ISBN13:9781532853319
[4] RDB 2015, Rwanda ICT Sector Profile-2014,Tracking ICT for Development a Towards Rwanda Socio-Economic Transformation, March 2015
[5] Sharples, M. (2005). Disruptive devices: mobile technology for conversational learning. International Journal of Continuing Engineering Education and Life Long Learning, 12(5/6), 504-520.
[6] GSM Association (GSMA), 2017, The Mobile Economy Sub-Saharan Africa 2017
[7] David Hunter, JeffRafter, JoeFawcett, Eric van derlist, DannyAyers, JonDuckett, Andrew Watt, and Linda McKinnon, Beginning XML4th Edition, Wiley Publishing, Inc.ISBN: 978-0-470-11487-
[8] https://firebase.google.com/products/ Accessed on 05/12/2017
Keywords
Mobile Learning, Android Platform, Java Programming Language, Mobile Learning Application, without having Internet, eLearning